You need good people to make a great experience
I have 4 grouped areas
Designing exeperiences that stick. What is the right design? How do you make people feel confortable in your design? When is a good design the right design?
I draw from 2 decades of creating spaces for people.
Every input could be the one that sends makes a design the right solution. How do you validate the quality of an input? How do you articulate design decisions? How do you ensure consistency through feedback
I have wrangled eager stakeholders from C-suite executives to front-line healthcare workers.
60 mins | $400
The best user experience is not necesssarily the best gameplay
60 mins | $200
The right user experience is not necesssarily the best gameplay. What makes a game feel good? How does a player understand how to have fun in a game? How is a the right experience created?
60 mins | $500